Devlog #6 – These Branches Grow Vegetables


Hello travelers to Sutton. It's been a little while since I've given an update, but I do have a few things to say.

I'm going to start with the vegetables first, and that is that I'm most likely going to release v0.3 during the first half of May rather than the end of April. In all honesty, I'm just not quite where I'd like to be with v0.3's progress to be confident I'll be completely done in about 9 days. That being said, I am still treating the end of April as a goal and I want to be as close as possible to releasing v0.3 by then.

Some of this is due to the fact that the new End of Day 2 content has a lot to take into consideration, such as previous interactions, and the usage of certain items. There are also 5 different NPC interactions rather than 2 that were present in End of Day 1.

In future, updates will involve only one Day or one End of Day per update, rather than a full day and End of Day like v0.2 did. Again, a lot of this is so I can present unique scenarios depending on how you've interacted with certain characters. For example, some of the current End of Day 2 interactions will lead to unique mornings in Day 3.

That being said, I'm almost done with the initial draft of v0.3. Hopefully, by the next devlog, I'll be onto editing and playtesting.

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